![]() ![]() With a little more direction if not actual guidance, this could become something special. At the moment Book of Travels is neither because I don’t feel compelled to explore its world.Īnd yet there is a gorgeous landscape here to lose yourself in should you wish to. Journey worked despite its minimal approach because you always had a clear idea of where you were going, and because it was such an effortlessly beautiful and naturally rewarding experience. I don’t doubt that Book of Travels becomes more interesting with more people involved, but it still needs a little more actual gameplay if it’s to grip most people. And I gave up trying to find the person I was supposed to deliver a message to because I simply couldn’t find them or even check where I was supposed to look for them. And while you can level up and unlock new skills, this too is a slow process with little noticeable pay out – at least so far. There’re things to pick up everywhere, but little description of what they do even in the flavour text. Not everything has to be a thrill ride, but something to make it feel worthwhile would be nice. I got fully set up with a new sword, plenty of food, and a new backpack, and marched for roughly five uneventful minutes before just sort of arriving there. I set out on a pilgrimage to a temple on the second island I visited, for example. With no narrative to drive you, very little direction, no quest markers on the mostly useless world map, and little excitement to be found, it feels ponderous at times. Perhaps the biggest issue with Book of Travels so far is that it’s incredibly slow. Without voice chat you’ll be communicating with emotes and stickers, adding to the sense that you’re from very different places but working towards the same goal. You can choose what they look like and even fill in a biography and history for them if you wish to take the role-playing to a higher level. There’s a fairly extensive character creator with which to build you avatar. Not only does this give you someone to face the dangers with, but allows you to work together to complete feats too towering for a single traveler. ![]() As with Journey, you can meet and team up with other players for periods of time. The unique selling point of Book of Travels is something I’ve sadly been unable to test pre-launch. Without food you can’t heal, and although you can rest, specially brewed tea or prepared food gives bonuses to stamina. Travelling anywhere can be dangerous, and you’re required to provision accordingly for each journey. Sometimes you’ll find fishermen who need help pulling in their latest catch, or you’ll be asked to deliver missives and gifts between loved ones or guard stations. For example you can chat to one guy lounging at the teahouse but not the fella next him. You can talk to most people but not all, though at the moment it seems a little arbitrary in some respects. Book of Travels: settlements and teahousesĪs you venture out into the world you will come across settlements with stores and teahouses, soldiers and craftsmen and citizens. ![]() But you’ll also fight the elements, as there’s a strong survival theme to Book of Travels, too. You’ll hike the length and breadth of the land, forming friendships and alliances, helping NPCs with their tasks and occasionally fighting for your life with blade and staff. You explore its beautiful, water-colour world as a solitary traveller. BOOK OF TRAVELS GAMEPLAY PS3Finding middle ground somewhere between PS3 classic, Journey, and a more traditional MMO. BOOK OF TRAVELS GAMEPLAY FULLBook of Travels from Might and Delight AB is an ambitious title, and a perfect example of why some games release into early access before a full launch. ![]()
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